My name is Neil Blevins, and I've been an artist as long as I can remember. Raised on a healthy dose of scifi and fantasy films, books, and videogames, I started off painting and drawing traditionally, and then got into computer graphics while living in my hometown of Pointe Claire, in Quebec, Canada. After getting a BFA in Design Art at Concordia University, I moved to California to work in the entertainment field at companies such as Blur Studio, Pixar, and my own freelance studio Soulburn Studios, creating concept design and production art for video games, animated and live action films, commercials, TV, and ride films. I have worked on projects such as The Incredibles, Wall-e, Up, The Good Dinosaur, and many others. I primarily focus on alien environments, futuristic robots, and scifi vehicles, but have created art and designs for a broad range of genres and subjects. I also make narrative art books, create digital art tools and write art related lessons and tutorials to give back to the community who's been so gracious at helping me get to where I am today. I currently work at Monolith Productions in the Seattle area.
Senior Concept Artist working on a new unannounced game
Freelance company specializing in Concept Design and Previs. Also a creator and publisher of art related books.
Digital artist doing Visual Development, Environment Modeling and Shading, Digimatte and FX. Contributed to the films The Incredibles, Cars, Up, Wall-E, Toy Story 3, Cars 2, Brave, The Good Dinosaur, The Incredibles 2, as well as many short film projects.
Digital Artist doing prop, character, and environment modeling, texture painting, lighting, effects animation, scene assembly, rendering, and compositing. Clients included the SciFi Channel, Bandai, Universal, Sierra, NBCi, Mattel, Warner Brothers.