My name is Neil Blevins, and I've been an artist as long as I can remember. Raised on a healthy dose of scifi and fantasy films, books, and videogames, I started off painting and drawing traditionally, and then got into 3d graphics while I still lived in my hometown of Pointe Claire, in Quebec, Canada. After getting a BFA in Design Art at Concordia University, I moved to Los Angeles where I worked for Blur Studio, creating video game cinematics, commercials, TV, feature and ride films. After a move to San Francisco, I spent 16 years as a Digital Artist for Pixar Animation Studios, primarily creating environments as a visual development and production artist, working on films such as The Incredibles, Wall-e, Up, The Good Dinosaur, and many others. I am currently working as a freelance concept designer who specializes in alien environments, futuristic robots, and scifi vehicles. I also author digital art tools and write art related lessons and tutorials to give back to the community who's been so gracious at helping me get to where I am today.
Digital artist doing Visual Development, Environment Modeling and Shading, Digimatte and FX. Contributed to the films The Incredibles, Cars, Up, Wall-E, Toy Story 3, Cars 2, Brave, The Good Dinosaur, The Incredibles 2, as well as many short film projects.
Digital Artist doing prop, character, and environment modeling, texture painting, lighting, effects animation, scene assembly, rendering, and compositing. Clients included the SciFi Channel, Bandai, Universal, Sierra, NBCi, Mattel, Warner Brothers.