Measured Assessment Mortuary Robot

Apr 25th 2009
Programs: MAX, wireBundler, Brazil 2.0, Photoshop
This is not only a model for my friend Stephan Bugaj's short film "Measured Assessment", but also for a new Gnomon DVD on how to Shade and Texture Hard Surface Models. Modeled in 3dsmax in polys for subdivision, this character is approx 2000 objects. Shading and Texturing took about a week of work, a mixture of hand painted, photomanip and procedural textures. For more information on the process feel free to check out the DVD. Rendered in Brazil 2.0, photoshop was used for all the texture painting and photomanip. My Wirebundler script was used for the couple of wires on the character's underbelly.

Measured assessment mortuary robot
Neil blevins measured assessment mortuary robot smooth
Neil blevins measured assessment mortuary robot closeup1 textured
Neil blevins measured assessment mortuary robot closeup2 textured
Neil blevins measured assessment mortuary robot closeup3 textured
Neil blevins measured assessment mortuary robot closeup4 textured
Neil blevins measured assessment mortuary robot closeup5 textured

Mortuary Robot Textured Turntable

Neil blevins measured assessment mortuary robot rough sketch