Concept Design for V1 Interactive's "Disintegration".
A bunch of city props. Again, near future city, so the props needed to be near future as well. The 1st and second images are general human sized props.
For the 3rd and 4th images, I learned one of my first important videogame concept rules: if you're making a first person shooter, you need stuff to hide behind. That's why there's so many crates and barrels designed for videogames :) In this case, since you had a whole gravcycle to hide, we needed larger props for you to duck behind. Stuff like fountains, monuments, statues, kiosks.
And the 5th image was a first test of city wreckage.
Big thanks to Marcus Lehto, Matt Bennier, and all the V1 Interactive folk who provided me with art direction, greyboxes to paint over and support during my time working on the project!