Concept Design for V1 Interactive's "Disintegration".
This is a dusk shot of what the deserted city might look like. Painted over top a greybox scene, the main design challenge was how much should light should come from man made sources (after your team managed to hook the power grid up to the city) vs the sky. You needed to be able to see for the mission, but it also needed to feel like dusk / night.
Big thanks to Marcus Lehto, Matt Bennier, and all the V1 Interactive folk who provided me with art direction, greyboxes to paint over and support during my time working on the project!