Concept Design for V1 Interactive's "Disintegration".
A bunch of props for the "Integrated", the bad guys in the game. The goal was to take their aesthetic, which consisted mostly of fins and flat panels, and combining them with props like antennas, roadblocks, reactors, comms centers, etc. The goal was to be able to tell from a distance they were integrated based on the silhouette. These were all quick 3d sketches with a toon shader, I felt kitbashing these type of more abstract props was faster in 3d then 2d drawings.
Big thanks to Marcus Lehto, Matt Bennier, and all the V1 Interactive folk who provided me with art direction, greyboxes to paint over and support during my time working on the project!