Concept Design for V1 Interactive's "Disintegration".
Key Frame showing a pivotal part of the game's narrative. Electrical disturbances cause the anti-gravity on the big ships to malfunction, and large chunks of rock and other ground debris would rise and fall chaotically. This painting was to show what that might look like.
Big thanks to Marcus Lehto, Matt Bennier, and all the V1 Interactive folk who provided me with art direction, greyboxes to paint over and support during my time working on the project!