Neil Blevins
Neil Blevins
Concept Design / Art Direction, Asset Creation and Digimatte
San Francisco, United States of America

Summary

My name is Neil Blevins, and I've been an artist as long as I can remember. Raised on a healthy dose of scifi and fantasy films, books, and videogames, I started off painting and drawing traditionally, and then got into 3d graphics while I still lived in my hometown of Pointe Claire, in Quebec, Canada. After getting a BFA in Design Art at Concordia University, I moved to Los Angeles where I worked for Blur Studio, creating graphics for video games, commercials, TV, feature and ride films. I was also a tester for the Brazil Renderer, which was originally developed at Blur. I now live in San Francisco working as a Digital Artist for Pixar Animation Studios, primarily creating Environments and FX. In my spare time, I make sci-fi 3d/2d hybrid artwork depicting creatures, robots and alien landscapes, author tools and write art related lessons and tutorials to give back to the community who's been so gracious at helping me get to where I am today.

Skills

Concept ArtFeature Film AnimationFeature Film VFXCinematicsModelingSculptingModel AssemblyShadingTexturingVisual DevelopmentDigimatte

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
RenderMan
RenderMan
V-Ray
V-Ray